Eggplant: The Secret Lives of Games cover image

30: Making Games is Hard

Eggplant: The Secret Lives of Games

00:00

Is There a Procedural Generator?

Tripola: Hard likee that's the name of this episode. What is your favorite way to use procedural generation, if any of you guys have encountered interesting uses in anything you've worked on? Object placement, for sure. All of osmos is precevelmated, so there's no level editor in in our cosmo simulator, just in code. I mean, tit trivial to make? Again, it's not.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app