
30: Making Games is Hard
Eggplant: The Secret Lives of Games
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Is There a Procedural Generator?
Tripola: Hard likee that's the name of this episode. What is your favorite way to use procedural generation, if any of you guys have encountered interesting uses in anything you've worked on? Object placement, for sure. All of osmos is precevelmated, so there's no level editor in in our cosmo simulator, just in code. I mean, tit trivial to make? Again, it's not.
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