
115: Doubling Down on Intuition with Kenny Sun (Mr. Sun's Hatbox)
Eggplant: The Secret Lives of Games
The Blind and the Blind
When in your development, did you introduce the emissions where your characters get abducted? Because those I so my gut feeling tells me and correct me if I'm wrong that those aren't actually that hard to get to solve. That was that I think that was an idea that a place plate has had just like to kind of switch up to different mission mission structure. And then also to add a lot of emotional stakes like you're saying to to a mission. It really, really works. Just for the record, that's where the blind I think that'sWhere the blind falls come in. Yeah. No, that's that that was brilliant.
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