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Risks of Sequels, Leaks and Permanent Loss Game Design Mechanics - Roundtable

Naavik Gaming Podcast

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Game of Thrones

In Game of Thrones, when there was a battle, your favorite character might not make it out. That made every one of those so much more compelling because there was this sense of loss. And then we've had things like Dark Souls and all the Souls like games that a lot of people say are really hard. In Tarkov, you'll never see that player again. They've lost a whole bunch of stuff. It makes for a very, very compelling viewing.

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