
259 Diving Into Cards as Components
The Game Design Round Table
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How Do You Handle Random Events in a Video Game?
As a player of analogue games, when a design tries to use cards as a sort ofs awaight, or have he limited control on random in this it's one of the most frustrating things i can see. Nothing frustrates me more a sort of downsigd of cards, absolutely. So i's just interesting that that was oneof th things that sky loves. I love to know more. Bat what about when have you used that as as as a, as a design mechanic? And then how do you handle the idea that they're that regardless of your attempts, there's always going to be edge cases. There.
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