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418: Fictional User Interfaces

Design Details

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The Noise of the UI

There's no hierarchy, right? Outside of the central focal element that the storytellers want us to look at, there is zero hierarchy. Even then, like when you do see labels, it's completely without context and usually so obscure as to be meaningless. Everything like an underline is not an underline. It is a dotted underline for no reason. The other thing too is maybe we dip into colors here. I feel like the colors are all consistently the same. Always a dark background. Always an applied background. As a highlight. Alongside the blue. Yeah. And depending on which interface, but like on all these projected ones, there's nothing solid to ever block

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