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Moderator Mayhem!

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The Effect of Beta AI on Game State

We had somewhere between 400 to 500 different issues and cases, many of which were what we sort of called the generic bucket. And then we created a bunch that were organized into thematic arcs. I spent a lot of time like opening up the game reigns that has a similar mechanic and also just tinder the prototypical swipe left swipe, right? It's all just CSS and JavaScript powered. So it was very surprising. We still don't quite know why that was, but I'm glad it worked out that way. The one element of design that never really changed visually over the entire course of designing the interface is how the face of the cards looked.

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