
12: Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
Is the AI Dumb in FTL?
I feel like the concept of having these creatures that I'll telegraph their moves and I'll do dumb things is it sounds so cool on paper but I would have absolute hell of a time trying to balance it. Ultimately you're trying to create dynamic puzzles for the player that the player can always win if they're smart but are difficult enough that it require something interesting and some cleverness on the part of the player. There was lots of minor tweaking basically as I as we play there would be a situation that there's absolutely no way to solve this. The goal was just basically how to avoid those as much as possible. We don't want that feeling of we just saw this and then
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