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Rerun: Machine Learning 101

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Playing Checkers - A Minimax Approach

In a game of checkers, player one has to make a choice. After that decision, it's going to be player two's turn. So we can create a decision tree illustrating the possible choices. The end points represent either a win, a loss or a draw for player one. This is the minimax approach, and there's an algorithm that guides it.

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