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The Unreal Engine
i feel like part of it is just that we kind of give ourselves permission to keep the mistakes too. And i also really pushed for solving a lot of things in this project as much a procedue, procedurely as possible. Everything you see unte finished short is really just directly from from the engine. I think it almost can become almost a calling card for for epic and for unreal in terms of how flexible the engine actually is. If you're looking at the chromosphere sight, just below the reference i made for its in uke seven, part six, the look, there's a spot where, and i almost feel like you could havelike, blown up the asterisk even