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Navigating Software Complexity in 3D Animation
This chapter explores the challenges and intricacies involved in using various sculpting tools and software for motion graphics, focusing on XSense, ZBrush, and Cinema 4D. It highlights the ongoing frustrations with particle systems, simulation caching, and the need for better integration and documentation. The speakers reflect on both the advancements and complexities of these tools, providing insights into their experiences and techniques for creating dynamic animations.