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Offline-first, multiplayer SQLite

Database School

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Handling Conflicts in an Offline-First, Multiplayer SQLite Database System

The chapter explores the management of conflicts in an offline-first, multiplayer SQLite database system, discussing physical and logical conflicts and the importance of a single coordinator for data integrity. It delves into resolving conflicts like editing and deleting the same item by making business logic decisions. The chapter emphasizes the role of developers in managing conflicts effectively within their web assembly logic.

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