
450: Designing Hefty Interfaces
Design Details
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The Interface Is Like Approachable, but There's a Lot of Power Under the Hood
A hefty interface seems like all of the UI is like small It's like tiny But tiny text tiny inputs Perfect most a good example of that, right? Like the properties panel is dense as hell like not a pixel is wasted buttons are fairly small. Even then stuff is very hover based or you know cursor location based So a lot of adornment like outlines and things don't even show up until you're hovering over it Yeah, it's tough I think well going back to the original question, you know the advice I gave to this person was ignore everybody Was basically like don't overreact and over pivot to try and create something that feels hefty To appease this very bad like lizard brain
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