The (Unofficial) Unreal Engine Podcast cover image

Epic Journey Pt 2: GDC

The (Unofficial) Unreal Engine Podcast

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The Unreal Engine Editor and the Source Control System for Fortnite

The source control system just kind of works out of the box. And like, yeah, so much better than Perforce. It's very funny that it rolls out with Fortnite. I mean, it makes sense to some extent because you're, as far as I understand, there's an import process for assets from the Unreal Engine Editor into Unreal Engine for Fortnite or out of that. So sure, it's a little messy. But the core geometry is there.It's kind of cool. I took some like architectural levels of other projects and it's like, aha, now it's an Fortnite map. Yeah, interesting. Why can't we have this

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