2min chapter

Think Like A Game Designer cover image

Geoff Engelstein — Game Design Wisdom, Educational Insights, and Industry Advocacy (#68)

Think Like A Game Designer

CHAPTER

Exploring the Influence of Presentation in Game Design and Player Perception

Exploring the influence of framing and presentation in game design using examples from World of Warcraft to illustrate how different approaches can impact player responses and perceptions, ultimately emphasizing the significance of creating engaging gameplay experiences.

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