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Making SNES ROMS with C# and Matthew Shapiro's DotnetSnes

Hanselminutes with Scott Hanselman

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Retro Gaming and Open Source Innovations

This chapter explores the journey of an open-source project focused on retro gaming, particularly the Super Nintendo. It discusses the technical challenges and strategies involved in adapting modern programming languages like C# for SNES game development, alongside the use of advanced tools like eBPF for system performance. The speakers share insights on the transpilation process from C# to assembly and the complexities of debugging and optimizing code for retro hardware.

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