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The Game Maker's Notebook
"I did so many different weird because I was always a mathematician at college. But then I worked in a genetics lab like grinding wasps with this drill and then pouring with it when I was trying to do animal behavior stuff." "You're working on a game for 20 years and literally never bored with it because if you do get tired of what we're working on, there's like 50 other things you can do," he says. 'It's the project of side projects'