
Real World Inspirations in Tchia with Awaceb's Phil Crifo
The AIAS Game Maker's Notebook
00:00
The Drive to Make Games
"I cannot tell you why and how we still had the drive to make something else. Like it didn't really make sense for us to keep going," he says. "Falsilico wasn't successful enough for us to pay ourselves well so we had to take jobs on the side" He adds: "It was all piled up at the same time and that's where it becomes a bit of a blur"
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