I would much rather in have gone and done two one year development efforts. I've been a little more pragmatic about that, rather than killing us ourselves on the whole Quake development. There seemed to be a clear case where I going ahead and we had enormous momentum on doom. We could have just made another doom game, adding those new features in. It would have been huge. And it would have given six degree of freedom and Pentium class systems a little bit more time to get mainstream because we did cut out a lot of people with hardware requirements for Quake.

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