
Creating the "Gamiest Game" in Neon White with Ben Esposito
The AIAS Game Maker's Notebook
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How to Play Video Games Confidently
I think a lot of times the confidence simply comes from knowing what you don't want to do. What you leave out tends to kind of like sharpen an experience a lot. You can kind of tell when a game was throwing stuff in to make sure you didn't stop engaging with it. To play a really in-depth RPG, it's kind of better if you have a lot of free time and you're a little depressed. Even the Nintendo ad for the Zelda game is like the depressed guy on the bus. They're like literally there. It's funny because yeah, it is a kind of an insecurity as a developer or that we've learned.
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