5min chapter

The AIAS Game Maker's Notebook cover image

Creating the "Gamiest Game" in Neon White with Ben Esposito

The AIAS Game Maker's Notebook

CHAPTER

How to Play Video Games Confidently

I think a lot of times the confidence simply comes from knowing what you don't want to do. What you leave out tends to kind of like sharpen an experience a lot. You can kind of tell when a game was throwing stuff in to make sure you didn't stop engaging with it. To play a really in-depth RPG, it's kind of better if you have a lot of free time and you're a little depressed. Even the Nintendo ad for the Zelda game is like the depressed guy on the bus. They're like literally there. It's funny because yeah, it is a kind of an insecurity as a developer or that we've learned.

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