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Final Fantasy 10
Alexander Galloway's new book is about the relationship between games and their interfaces. He says that in 2006, these divisions made a lot more sense than they do now. In 2007 we get Assassin's Creed where certain buttons map to certain hands. And so when he talks about things in weird ways, I don't even understand what he's doing with the theory, but I understand it because I understand the game.