
What Games Can Teach Us with Frank Lantz
Forcing Function Hour
The Danger of Overanalyzing a Game
I know you love to play games almost as much as you love to create them. How is your experience of playing a game different, giving your experience of designing? I think there's a danger when you do something as a vocation, as a career, that it can become professionalized. And luckily, I'm a lazy person. It's easy for me to slip into the mode of just having gut level reactions to things. But at the same time, most game designers really do cultivate a kind of voracious appetite for games.
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