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How I Transitioned From RPGs to Action Games
I think when I first gone to game development, the kind of game that I wanted to make was like Japanese role playing games. But I quickly realized that developing a game with a lot of numbers is a lot harder than making like an action game,. That makes sense. Also like puzzle and adventure games, essentially like click and point adventure games kind of. Those are really cool. Literally just like graphic novel games. To make one of those, I don't know if my writing abilities are that good. So I would actually maybe need a writer, but actually I have a friend that's like a writer. Definitely all those connections.