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Save the Whales: The Addictive Psychology Behind Video Games

New Books in Popular Culture

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Game Design and Game Creation - What Kind of Changes Should They Make to Their Process?

I'm curious about the process. I mean, you write about having game designers really rethink their process a little bit. One is to just state the values of the game explicitly and put them as criteria for your final products. It's easy to have that corps value that you thought was the beginning of the game kind of get lost. And by the time you get back to where you're at, you may have something fun, but did you really satisfy that initial intent? It's almost like a duel bottom line. As a developer, you have to try to figure out, at what point did you go down something so far that you actually lost sight of that initial values? Or just to

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