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How to Build a Story That Fits Puzzles
Jesse: It really also depends on how much the player wants to buy into the world, right? If they're willing to accept this as a character in the game and interact with them accordingly. But if they're a person who is going to try and break it, it won't be that hard to break it. In the Light and the Mist, both the story and the puzzles were heavily inspired by the tarot cards. And when I was working on Emerald Flame, it was kind of a mix of both.