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The Blood Maladict - Critical Role Campaign 2
Chetney takes 1d6 points of damage to use a blood maladict from the end of the winter. If you want to amplify it, then you do take the additional role damage which is 3 on there. And now all attacks against it, you double your right damage. Chetney goes around the left side and does 25 feet in one turn. He gets his cremelet just before he's going to die.