
TWiG #194 The implications of Google's new ad policies / the 3-steps to make a successful free-to-play game
Deconstructor of Fun
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How to Make a Good Free to Play Mobile Game
A lincton post was picked up by pocket gamer, and it was a recipe to make a successful game. The philosophy behind this on how to make great games is itsu kind of easy to say out. But i think where what differentiates mediocre games from great games and games that make money is the execution. I don't know how any one can actually act on this advice. It's not an ough ice like there is a huge, there's a huge advantage when you're first to market. And it's easier to stay relevant when you're already relevant than it is to become irrelevant.
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