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How to Design Take That Games with Steph and Jess Nguyen

The Board Game Design Lab

CHAPTER

Play Tests

The game has changed a lot from the origins of when stuff first brought it, and we've added a lot of rules. And i feel like so often we get too caught up in the feedback at the end of a play test session. I'm just worried about taking notes about the the behavior. What strategies did the players take to try to win? Why didn't you do x, y and z trying? That that wasn't actualygoig to help you clarify those cards,. An need to write the rules a little bit better. Halson: "i can tell if you had fun while watching"

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