4min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Importance of Complexity in Play

As the genre evolves, then it's easier to use those building blocks to make more complicated things. The most recent example for me is taking, you know, ascension tactics and basically just layered an entire tactical miniatures game on top of it using the same system. I can't even imagine making a game like that 10 years ago, right? So there's this interesting thing that happens where you kind of can build on the, on the building blocks of what are tropes that people already know.

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