
Lunchbox.js with Sander Moolin
PodRocket - A web development podcast from LogRocket
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The Reactory Fibre - Is That a Right Way to Think About It?
We are working on a game with a studio sapopumlic, which is based on malaga. The closest analogy for the game we're working on is kind of a paper mario thing where it's like two d sh sprites moving around in a three d environment. So we have some of that dynamic lighting and everything you would expect from a three d game. And this is all in lunch box. When you say material, these are like the meshes in the bodies. He's like a he's creating an desin. What type of application or inter face does he come from doing that? Is he like, jumping into code matric style and just producing, like graphics? Or
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