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Designer Notes 73: Liz England

Designer Notes

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Sierra Games and the Design Aesthetic

Sierra and LucasArts had very different philosophies behind how they approach games, right? Like you can't fail or it makes me not supposed to. There's a lot of unintentional design back then or just things that happen because yeah, like now if you think of it, essentially puzzles and narrative has split apart. Yeah. You want to play a puzzle game now. You playing a narrative game now. It was interesting going through the first point and click adventure games. I don't think I would probably ever wants to play a Sierra game again at this point in my life.

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