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Steal This Game (Ep. 1)

Gamecraft

00:00

Dota

The risk was, will the core audience actually monetize? Will there be true lifetime value? You're betting again that you're going to fund a game upfront. And I think it came down to kind of an understanding of audience. The crazier part is we have it and Doom start in, matter on the 90s and early 90s. It takes two decades later for Riot to actually launch and set the gold standard for the entire industry.

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