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Zork on Steroids
i thiek, one thing that made aa dungeon so successful is, like, you drop it in, and it's like, what you do. You literally don't need to know anything about game mechanics or how you play,. And i thin wering to follow a very similar path with these new experiences that are no longer static and predetermined, but dynamic and alive. A ya, for us, a dungeon is really only five % of our vision. I think. Aa, dungeon kind of is the seat of a promise, right? Like what happens when you have a dynamic world where the player can take it in an infinite number of directions in?"