Digital Planet cover image

Gamification – does making things fun work?

Digital Planet

CHAPTER

Gamification in the 21st Century

Gareth Mitchell sat down with Gabe Newell in 2011 to talk about what's changed since then. He says the world could be a lot more fun, but there are still plenty of opportunities for gamification and social interaction. The most impactful example is probably the rings on their Apple Watch; that was a product we didn't have in 2011.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner