
Blueprints and C++
The (Unofficial) Unreal Engine Podcast
What's So Cool About Houdini Sims?
This is a simulation of boiling water presumably running with either ray tracing or some really weird lumen artifacts. The rendering all still happens in unreal, right? So it's not simulating the physics here. I kind of figured that because you couldn't possibly simulate the physics in this today, maybe in the future. But man, does this look awesome? It looks amazing.
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