24min chapter

Object Worship cover image

Alex Beachum (Outer Wilds) and the Dualshock 4

Object Worship

CHAPTER

Exploring Creative Processes in Game Development

This chapter delves into the process of note-taking and idea generation in game development, sharing personal methods like sketching, prototyping, and using Unity. It discusses challenges in writing code, balancing creativity with structure, and the importance of game feel. The conversation also covers transitioning a student project into a professional game, refining elements, and dealing with the pressure to ship a game while desiring further improvements.

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