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356: Becoming a Product Manager ft. Cemre Güngör

Design Details

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Is It the Visuals or the Interaction?

It was definitely a scary, scary choice. It took me nine months to actually like, digest then and pe like, ya, maybe i should likt reay to do this. I can't tell you at little more about it, but i think there is also some emotional aspect that went into this as well. But s youa sa, why not sowit the visual stuff? It is the visuals, it's also the interaction. Like bactan prototyping was like newly becoming like an important aspect of the job. So, like, how springy is your animation? And like, isi the right amount of milla seconds.? This may be on the cusp of

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