
0320: Harnessing User Feedback- Refining Game Design with John Li
Game Dev Unchained
Pick Food and the Use of It in Games
The initial uses of pick food were on the marketing side of things after the game had been created. Even in those organizations usage of pick food has actually moved earlier in the process. What pick food was now more used for in-game companies is during the creative phase, the creative phase of the game. So testing character designs, testing, testing game themes, testing.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.