In games, they are very conscious of this and think about it largely through the lens of flow theory. If you ask a question and someone answers it themselves, then they have more ownership over it than if you just kind of give them a hint of what the answer is. One of my favorite ways also is a general approach that I refer to as just scoring-based difficulty. A lot of games do this so like Resident Evil is a zombie survival game. If you're playing well, then they'll actually send more zombies your way - which isn't always the best move.

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