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Navigating Funding Challenges and Target Demographics in Christian Media
The chapter delves into the obstacles faced when seeking funding for a project aiming at 16 to 35-year-old males in Christian media, a departure from conventional funding requests. It explores the use of a video game interface to appeal to a tech-savvy audience and the incorporation of in-game purchases for revenue. The conversation touches on the evolution of Christian media demographics, distribution models in entertainment, artistic integrity, and the narrative themes of a TV show inspired by Dante's Inferno.