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Dead Space, Hi-Fi RUSH & Goldeneye

Noclip Crewcast

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Dead Space

"If you're gonna play that space this would be the way to do it," says Jeremy. "It's got all the like modern trappings and looks great" The game has a sort of UUHF VHF aesthetic, which works well for dead space because games were played on CRT TVs before LCD screens. There are also lots of static and noise and radio transmissions in Dead Space 2.

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