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Gamification in Everyday Life: Citizen Rating Systems and WeChat
The chapter discusses the concept of gamification and how it is being integrated into everyday life. They talk about examples of gamification in healthcare and how it can incentivize people to be more disciplined. The conversation then shifts to the citizen rating system in China, where they explain how it works and its benefits and implications. The chapter also touches on the use of WeChat in China and compares it to other convenience apps like Venmo and Facebook Messenger.