
Ep. 248 - The Globe as Hexagons with Isaac Brodsky
The Local Maximum with Max Sklar
00:00
H3
H3 is hexagonally based and I want to talk about how that actually works in a bit. But was that a design decision that you made early on? You know, there are a few different iterations of H3. And we shouldn't discount that it does look cool but the math reason was kind of one of the drive in driving forces of that.
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