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Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)

two & a half gamers

00:00

Game comparison and discussion on user acquisition and ad placements

The hosts compare two games and discuss the use of events in user acquisition (UA) and the effectiveness of different ad placements. They also talk about a draw mechanic, gate mechanic, and their experience with excessive interstitial ads in a mobile game.

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