
Pioneering real time tools with Andre Gauthier
Building the Open Metaverse
The History of Filmbox
In 2002, Filmbox got really the motion builder. It's focused on motion capture and was always about real time. We ended up driving everything that related to this little spamer shot. The film does specifically in some aspects, but as a commercial product, that kind of was a special aspect of the product. So we're closing the gap in software rendering and real time rendering. But it's not necessarily yet for any game engines because it's still niche.
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