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Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta

Software Engineering Daily

Evolution of Game Development Aspirations and Networking Programming Exploration

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The chapter follows the speaker's transition from developing hidden object games to pursuing the creation of immersive first-person shooter style games, inspired by titles like Enemy Territory and Fear Combat. Their journey involves constructing a top-down 2D shooter with multiplayer features and delving into multiplayer networking programming through analyzing the Quake 3 netcode.

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