2min chapter

Software Engineering Daily cover image

Engineering Fast-Paced Multiplayer Games with Gabriel Gambetta

Software Engineering Daily

CHAPTER

Evolution of Game Development Aspirations and Networking Programming Exploration

The chapter follows the speaker's transition from developing hidden object games to pursuing the creation of immersive first-person shooter style games, inspired by titles like Enemy Territory and Fear Combat. Their journey involves constructing a top-down 2D shooter with multiplayer features and delving into multiplayer networking programming through analyzing the Quake 3 netcode.

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