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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Innovating Quake: Challenges and Triumphs in Game Development

This chapter explores the technical innovations and challenges encountered during the development of the iconic game Quake. It highlights the significance of custom programming, graphics optimization, and the evolution of programming practices, reflecting on the broader implications for game design. Additionally, the chapter delves into team dynamics, personal anecdotes, and the relationships that shaped the gaming industry during that transformative period.

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