The triple A market where you got to pay 70 bucks for a game plus, you know, $80 for the fancy version and you pay that every year or you pay $15 a month to play World of Warcraft. Those markets filled the people who play those games will not tolerate garbage mechanics like that. And so that has been the way forward in triple A, whereas in mobile, it is very different. So it makes me strangely comforted to continue to pay at least $100 a year, probably more. I don't really buy that many cosmetics for this game with millions of players that cost millions upon millions of dollars to make.
- Pre-show: Please go decline your Tweetbot/Twitterrific refunds!
- Follow-up:
- Criminals are shoulder-surfing passcodes and then swiping iPhones
- Mitigation ideas:
- Alphanumeric passcodes
Settings
→ Face ID & Passcode
→ Change Passcode
→ Passcode Options
→ Custom Alphanumeric Code
- Don’t use iCloud Keychain for banking passwords
- Screen Time
Settings
→ Screen Time
→ Use Screen Time Passcode
and don’t use the same passcode
Settings
→ Screen Time
→ Content & Privacy Restrictions
→ Account Changes
→ Don’t Allow
- Venmo:
Me
→ Settings
→ Face ID & PIN
→ Enable Face ID & PIN
- Cash: Icon in the upper-right →
Privacy & Security
→ Security Lock
#askatp
:
- Is symmetric internet — particularly gigabit — worth it? (via Petar Petrović)
- Do we use AlDente or Battery to manually limit charging
levels? (via MaxLaves)
- Why doesn’t anyone make fun but not-creepy games? (via Brian Hamilton)
- Post-show: Marco loses a war of YouTube attrition to Adam
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