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The Triple a Market Is Different From Mobile Markets
The triple A market where you got to pay 70 bucks for a game plus, you know, $80 for the fancy version and you pay that every year or you pay $15 a month to play World of Warcraft. Those markets filled the people who play those games will not tolerate garbage mechanics like that. And so that has been the way forward in triple A, whereas in mobile, it is very different. So it makes me strangely comforted to continue to pay at least $100 a year, probably more. I don't really buy that many cosmetics for this game with millions of players that cost millions upon millions of dollars to make.