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The New Gold Rush (Ep. 8)

Gamecraft

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Ultima Online vs World of Warcraft

In the parlance of virtual economies, this phenomenon is called real money trade or RMT. It's been a problem for virtual economy design since the very beginning. Pay to win is one of these things that in game design really does sort of put a half-life on your game. The moment that you introduce any pay to win mechanics, players become immediately skeptical and ultimately can just lead to your game just die.

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