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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Rust: A Language for Long-Term Projects

I've been working in games for about 12 and a half years. I moved to Sweden and worked at Frostbite, EA's internal engine for most of the games now. There is some Rust code in Frostbite. Still that worked there but there is a bit of it. It became our primary language for our long-term projects. We're also doing other projects right now with Unreal so those are still C++. But yeah, Rust is our long- term future.

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