
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
Eggplant: The Secret Lives of Games
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The Importance of Narrative in Game Design
I think that kind of narrative is what makes distilling components of game design so incredibly difficult. Like when I think about the XCOM stuff, I always feel like, well, the randomness in XCOM is feels weird because you've spent a really long time thinking of a plan and making a bunch of decisions. That's not a useful lens for interrogating randomness. The terms expectations and time are pretty useful.
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